
1-2 Heavy Infantry + 6-7 Rogues - Good against enemies without Trebuchets.

4-8 Trebuchets + 0-4 Rogues - Good against enemy Trebuchets and Crossbows.- High movement Mounted Archers can occasionally pick off your less durable units.+ Weak-statted Mounted Archers aren't much of a threat to your more durable units.1-2 Heavy Cavalry or Mercenaries + 6-7 Rogues - Good against enemies with a mix of Catapults + faster troops.1-2 Armored Infantry + 6-7 Rogues - Good against enemies without Catapults.4-8 Catapults + 0-4 Rogues - Good against enemy Catapults.- Artillery have a hard time keeping up against heavies at higher attrition as much of their strength against them comes from the flat bonus which doesn't scale.

- Reliance on melee units means much damage taken at high attrition unless you work on your defense.1-2 Mounted Warriors or Soldiers + 6-7 Rogues - Good against enemies with a mix of Ballistae + faster troops.1-2 Legionnaires + 6-7 Rogues - Good against enemies without Ballistae.4-8 Ballistae + 0-4 Rogues - Good against enemy Ballistae and Archers.Some setups against some defenses you may need to go into the battle and hold back a non-rogue or two for the first round of combat before pressing auto.

I'm going to try and present it all as a table. Some of my comments will be theory - but most of them will be extrapolated from experience. We've had Guild Battlegrounds for over a year now - and I've played it in many different ages.
